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posted : Tuesday, 12 November 2013
title : HCI Flash Game Review
HCI Flash Game Review - Farmlands
Main Menu
The Level Select Screen
Upon clicking PLAY, the player will be brought to a screen with Spatial buttons labelled as the the different levels the player unlocks. It will be ranging from lvl 1 - 12.
Main Gameplay
In the game play, the player is supposed to make use of resources provided to him (grains) in order to summon units to reach the end portal of the map without dying to the towers.Tips and information is provided through having Meta signboards to guide the player with the basic control schemes as well as Spatial arrows on the floor to guide the player through the first level movement.
Numbers on the Portal indicate how much lives does the portal still have and how many creeps is required to enter it to clear the level. By hovering the mouse over the towers, the player is shown a green circle indicating the range of the towers, thus giving the players clearer information.
After clearing each stage, the player is lead to the store to spend his Supergrains( income from clearing stages). The super grains will allow the player to upgrade existing animals or unlock new ones by clicking on a non-diegetic button below. A shadow of the animal is shown if they are unlockable. A brief description of the animal and upgrades is also provided at the bottom of the screen. A spacial UI, the pause menu appears if the player clicks on the pause button at the top right corner of the gameplay screen anytime to temporarily stop the game
Level Completion Screen
When the player reaches the end point of each level, the game will display an end-game screen displaying the total supergrains a player get, in this page, only two spatial buttons to go to the next level or return back to the level select screen
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